![]() Damage multiplied by 8 if target's level equals caster's level.ĭamage equal to the number of times the party has fled from battle on one target. Non-elemental physical damage equal to the user's Max HP minus their current HP to one target. Cannot be reflected.įire/Ice/Lightning damage on all opponents Major Fire, Ice, and Lightning elemental damage to target party. Moderate-major Lightning elemental damage to target party. Major Water-elemental damage to target party. Major Fire elemental damage to target party. Inflicts Sleep, Poison, Confusion, Silence, Frog, and Small on target party. Gravity-elemental damage equal to 1/2 target's current HP to one target. Minor-moderate Fire elemental damage to one target.Ĭauses Fire damage to any single opponent Raises Defense and Magic Defense to 150% for one target. Revives, restores HP and status to any one ally If target dies before using ability, the ability will not change its target. Restores to target's maximum HP, and cures Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralysis, and Darkness to one target. Cannot be reflected.īeachplug, ( Wolfmeister} Īdds to every ally Grants Haste, Barrier, and MBarrier to target party. On all members of the target party with a level divisible by 4, takes away 31/32 current HP and inflicts Mini status.Ĭauses with levels in multiples of 4ĭrains 100 MP from one target and transfers the MP to the caster.Ĭures HP equal to caster's current HP and cures the Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, and Resist statuses of all members of target party. Its role does affect the attack, however, with Magical abilities being reflectable unless stated otherwise, and Physical abilities being able to remove Confusion and Sleep statuses.Īn Enemy Skill Materia will not work with Support Materia of any sort, not even with the Master Command and Support Materia glitch. Despite this, they are classified into Physical or Magical even if the ability does not take into account the target's Defense or Magic Defense stats. Many of the enemy abilities are not specific skills and use unique formulas. ![]() Some enemies may also be inflicted with Confuse to have them use the ability on the player party. Some enemies have to be manipulated to learn their Enemy Skill because they will never use it under normal conditions. This means that, in the entire game, a player can have up to a maximum of four mastered Enemy Skill Materia. ![]() Unlike other types of Materia, an Enemy Skill Materia does not reproduce a brand new one once all skills on it have been learned. However, the Enemy Skill Materia equipped can only learn a new Enemy Skill if all the rest of the Enemy Skill Materia equipped on the same character also do not already have that skill. In other words, the character must be present in the Battle Results screen for them to keep the ability.Īn Enemy Skill can only be learned from an enemy casting the Enemy Skill in question, and not from another party member casting the Enemy Skill using another Enemy Skill Materia that already has the Enemy Skill learned.Ī single character can equip multiple Enemy Skill Materia and learn an Enemy Skill for all the Materia at the same time. Enemy Skills cannot be permanently learned from the Gold Saucer Battle Square. ![]() If the party escapes from the battle, the learned skill will be nulled, and if the battle ends due to the characters being ejected out of the battle, such as against Midgar Zolom, it counts as if having escaped and the skill will not be learned. The character permanently learns the spell regardless of whether he or she survives the attack. The Enemy Skill Materia can be used to learn specific enemy spells when a character equipped with the Materia is successfully targeted by that spell. Final Fantasy 7 Remake Intergrade Intermission Review - Half-Measure
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